Project Data
Project Date
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My Role

Rite of ilk VFX

During RITE of ILK I created a lot of blueprints for the project. These blueprints ranged from prototypes to scripts that were used to add more life to the world, acted as small dangers to the player or were small tools to easily generate meshes for our art team. Below you can find some of the blueprints I created working on RITE of ILK.

Whisp

To make the interactable character work I used a small behaviour tree. But a lot of the dialogue code was actually programmed into the Whisp itself, granting us much more control when interacting with the character. You can view the code in the window below:


Rite of ilk VFX

Falling Pillar

These pillars were some of the first prototypes in the game. There was just something so cool about the players pulling over these pillars with their rope. Working together with the constructor script the designer can easily place and adjust to where the pillar should collapse, making for quick itteration. You can view the code in the window below:


Rite of ilk VFX

Conductor Manager and Segment

To communicate our more complexe puzzles we wanted a visualiser for the player that could hold X amount of inputs. To speed up level setdress and itteration I created a loose segment blueprint that handled all the visual effects, and then created a manager blueprint that could be placed into the world and could easily spawn the right amount of segments requested. You can view the code in the window below:


Rite of ilk VFX

Gate

After our artists created all the assets for the gate, I created the blueprint that animated the gate and guides the firing of all particle effects. I also had to create the code that would kill the player if they got stuck between the door as it closed. You can view the code in the window below:


Rite of ilk VFX

Breaking Planks

To add more sudden dangers to the game world, I created a blueprint that would collapse when the player walks over it. Although it's a simple effect, it worked really well in creating small, unexpected moments for the players. You can view the code in the window below:


Rite of ilk VFX