Project Data
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My Role

Rite of ilk VFX

Even though I am not a Material or VFX artist I do really love working with them and turning math into animated materials and effects. On RITE of ILK I had the chance to work on several particle effects and materials, featured down below.

Dweller Laser

The Light dweller fires lasers at the players by focussing his light. It was my responsibility to turn the concept art into a fully functional laser, this includes the build up of the laser and the aftermath.

Rite of ilk VFX

Whisp Material and Particles

The Whisps are the lost souls of children that went on the RITE before the players. It was my responsibility to turn the concept art of the whisps into a material. Once the material was taking shape I also worked on some particle effects to sell the effect more.

Rite of ilk VFX

Water

For the river sequence I worked on the water material. The material uses tesselation for all the waves and foam and is applied via vertex paint, so it is easy to itterate on the river in combination with the action sequence. I also added the water splashes and the debris particle effects to sell the action sequence better to the players.

Rite of ilk VFX

Teleport

To add more flair and visual spectacle to the teleportation effect I created particle effects for both the location previewer and the rope VFX.

Rite of ilk VFX

Vertex Material

To quickly create high level quality setdress that doesn't feel repetitive, I worked on a couple of vertex materials that would allow the artists to layer different textures onto the models. The material also takes into account a heightmap to give artists more control over the range of where they paint.

Rite of ilk VFX

Landscape Blend

This material was created to give artist the possibility to blend models better with the landscape. The material uses distance fields to generate the patern where the models interact and then blends the two materials together.

Rite of ilk VFX