2013
Hogeschool voor
de Kunsten
Utrecht (HKU)
Simon Naus
Jori Kamp
Ron Duffree
Ruben Ulfman
Lead Designer
Level Design
Concept art
3D art
QBot is a game that focuses on spatial challenges. The player controls 1 or more QBot's at the same time and leads them through increasingly difficult levels to collect old LP's. Each level rates the user’s performance with either a bronze, silver or gold LP.
After creating the first few design drafts, my main responsibilities during this project were to create levels within our own level creator. I was also responsible for figuring out and creating the difficulty curve of the levels, overseeing playtests and developing the end level score system.
if you want to play the game yourself, you can download it Here